
The tactical combat is challenging and, again continuing Xenoblade Chronicles' tradition, the enemies are meaty damage-sponges, which results in even random open-world fights taking upwards of a minute. In testing the easiest, normal, and harder settings, each felt balanced differently enough to provide unique experiences but never so much that the game became trivial or impossible.

Related: Stray Review: Finding A Home As One Of 2022's Bestĭifficulty in Xenoblade Chronicles 3 feels tweaked just right. The accessibility of this system really can't be understated, nor can its enjoyment - healer roles are just as fun as DPS, and Ouroboros combinations open up even more entertaining combat scenarios. They're also ranked on how difficult they are to play, so those looking for a challenge can look into mastering S-class play difficulty classes while those looking for an easier time of it can go to the simpler ones.


The class system is intuitive and easy to follow, with three different roles - attacker, defender, and healer - broadly categorizing some more specific sub-classes.
